Twinstar Studios is a solo software & game development studio. Ambitious projects, careful execution — and a real love for both crafts.
A mix of software products and small games. Tap any card to read the (placeholder) case study.
Scheduling and shift planning for tiny teams.
A quiet puzzle game about carrying a small light.
Group voice-note threads — async, warm, low pressure.
A tiny 2D engine that emphasises feel over features.
A markdown notebook that respects your shortcuts.
A weekend racer prototype — keyboard only, no menus.
I run Twinstar Studios alone — building software products by day and small, careful games on the side. The "twin" is the pairing: tools and toys, side by side, one feeding the other.
I take on ambitious projects of any shape, as long as I can be honest about the timeline and proud of the result.